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GameLens

Steam revenue calculator

From review count to the money that reaches the developer. Start from any Steam game or enter your own numbers; every step can be adjusted.

Start from a Steam game

Sales

The US list price without a discount.

All reviews, positive and negative.

×30

GameLens uses ×30. Typical range: 20–60; lower for cheap and hyped games, higher for older and niche ones.

Deductions
75%

Share of the list price buyers actually pay, after sales, bundles and cheaper regions.

10%

Steam takes it out of the price before your share. EU VAT is about 20%; a world average of about 10% is common.

10%

Steam refunds within 2 weeks if played under 2 hours. Usually 5–15%.

0%

Leave at 0% if you self-publish. Publishers often take 30–50% after recoup.

Net to the developer

$255,022.43

Likely range: $170.9K – $339.2K

Copies sold
30,000
Net per copy
$8.50
Share of list-price revenue
42.5%
Steam’s effective share
30%

Where the money goes

Where the money goes
At list price$599.7K
Sales and regional prices−$149.9K
VAT and sales tax−$45K
Refunds−$40.5K
Steam share−$109.3K
Publisher-$0
Developer gets$255K

Revenue goal

About 11,764 copies sold, or about 393 reviews on Steam.

How it is calculated

  1. Copies sold = reviews × copies per review. Steam does not publish sales, so this is the usual estimate from reviews.
  2. Gross = copies × base price × average paid price.
  3. VAT and sales tax come off first, then refunds.
  4. Steam’s share: 30% up to $10M, 25% up to $50M, 20% above $50M of the game’s lifetime revenue.
  5. The publisher’s share comes off what is left. The result is before your own income tax.

An estimate, not accounting: real sales per review differ several times between games.